
About me
I’ve been passionate about video games since childhood, which led me to pursue studies at NAD in 3D Creation and Digital Design for video games. During my studies, I had the opportunity to explore and experiment with every department involved in game production before ultimately specializing in level design.
I enjoy designing game spaces that can be approached in different ways, allowing each player to create their own experience and find enjoyment in their own style of play. I also find it rewarding to watch players test the games, as they sometimes approach levels in ways I had never considered, which further fuels my creativity.
I thrive in collaborative environments and enjoy solving problems, taking on challenges, brainstorming ideas, and working as part of a team. I handle criticism well and can step back to analyze situations objectively and adapt when needed.
Skills
• Design complex and engaging levels
• Create clear and detailed 2D level layouts and sketches
• Expanding and innovating on core game mechanics
• Visual scripting
• Visual composition and level dressing
• 3D modeling
Studies
NAD-UQAC School - 3D creation for video games
Bachelor's Degree (BAC) 2023-2026
I have experience across all stages of video game production, with a primary focus on level design. In this role, I have developed skills in visual scripting, game design, narrative design, and level art. Over the past three years, I have become proficient with Unreal Engine and Blueprints, as well as 3D modeling software and Perforce.
Edouard-Montpetit College - Multimedia integration Technique
College Degree (DEC) 2020-2023
I have built a strong foundation in video game development, 3D modeling, game design, user experience, and quality assurance. Through large-scale interactive projects, I have gained a solid understanding of the production pipeline and developed proficiency in Unity, visual scripting, and Git.
Softwarwes




